The Effect of Experimental and Computer-Based Multimedia Learning Application on the General Biology Learning Achievement

Ferny Margo Tumbel

Abstract


This research aims to know the effect of experimental and computer-based multimedia learning method application on the General Biology learning achievement. This research is conducted in Biology Department, Mathematics and Natural Science Faculty, UNIMA. The population is all semester I students batch 2012 and the sample is class A students (experimental method), class B (computer-based multimedia), and class C (conventional method); where each class consists of 27 students. The hypothesis testing use ANOVA and Bonferroni test. The first hypothesis test result obtains Fcount (48.368) > Ftable(3.114) at ? = 0.05; which means that there is significant effect of experimental, computer-based multimedia, and conventional learning methods on the General Biology learning achievement. The second hypothesis testing obtains Sig.(0.001) < ?(0.05); which means that there is significant difference of the General Biology achievement average of the student group which is taught using experimental learning method and the other group which is taught using computer-based multimedia. The third hypothesis testing shows Sig.(0.000) < ?(0.05), which means that there is significant difference of the General Biology learning achievement average of the student group which is taught using experimental learning method and the other group which is taught using conventional learning method. The fourth hypothesis testing obtains Sig.(0.000) < ?(0.05); which means that there is significant difference of the General Biology learning achievement average of the student group which is taught using computer-based multimedia and the other group which is taught using conventional learning method. This research is expected to be input for the General Biology lecturer team to develop and utilize the learning method variation in General Biology learning.

Keywords: Experimental, Computer-Based Multimedia, Learning Method, Conventional Learning Method, Learning Achievement


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